I have to admit it. I like steel and rust more than shiny pipes and black and white modern design. Thus being so, I grabbed some buckets of rivets and my famous rusty steel and green glass textures.
What I wrenched out of my head after 4 days of building was my new headquarter in a 140m diameter cogwheel.
Now, after the rivets have cooled down, I decided to pack that up for sale in a while.
I was asked why I would be not selling it right away.
The answer is fairly easy:
To show off a bit. I behold it to be a somewhat unique structure in SL (yes I know well that there are probably a million unique structures around – but this is my personal-lookwhat-I’ve-done-now-structure
).
But to offer some solace to the people who already asked me about it because of the looks and the somewhat nifty gate-construction, I took the vastly huge entrance hall and converted it into a separate structure, which I called “The Greenhouse”. This is going to be the first prefab of a new line of products, I call Steelworks

The Greenhouse offers a spacious hall, ideally suited as a workshop,
a store, a gallery or simply a stylish home.
The innovative entrance doors open automaticly and with a massive sound to let you in while the external lanterns allow you to set your entrance to the right light. The lanterns detect nighttime and switch on automaticly as soon as your sim turns dark.
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Technical Data
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Footprint: 36 x 36 meter
Height: about 18 meter
Prims: 223
- Building: 194
- Lamps and lightswitch: 39
Permissions:
Mod/Copy/No Transfer
(Except for the scripts which are no mod)
Price: 1999 L$
See it on SLX: http://xstreetsl.com/modules.php?name=Marketplace&file=item&ItemID=1248154
Or look for it in my mainstore: http://slurl.com/secondlife/Dhaulagiri/223/151/56


After finishing my diploma and acquiring a new post in RL I had to settle in there. After did that, my bosses at the city administration decided that they’d need me to hop into the local animal asylum as an emergency manager to streighten things until a regular manager is hired. Intriguing.









I never lost a sock in Second Life
27 03 2009It happens to me in RL all in a while.
A sock vanishes to somewhere in a rift in time and space.
While investigating my most recent loss in this regard (if you see
a black sock with a red “WALK!” written on the side on a rampage : email me)
I wiggled out the fact, that I never happened to loose a sock in Second Life.
I have lost many things:
- Some paintings through asset server issues.
- Some building designs by sheer stupidity.
- Lots of L$ when the bank ban broke loose a stampede.
- Minor stuff from my inventory.
But miraculously, I never lost one of my three pairs of socks.
I would either claim the reason behind this to be pure logic or
the to the limits of simulation.
Pure logic would demand that you can not loose single socks where
in SL they always come in pairs. I accept that this has its points, at least unless I interrogated people who use prim socks and testify that they lost one of those.
The more appealing reason is simulation limits:
LL did manage to create a world if not even a galaxy where nearly everything is possible. Flight, creation, love, game, communication.
But they did not manage to create the same “background-galaxies” that RL offers.
In this case, they did not manage to create the sock-galaxy, where socks could go to when they are lost.
So with no place to go… they stay.
Now if anyone opens a sim dedicated to socks only, I bet a L§ for a hundred LL-Pinetrees, it would be packed within seconds and crash due to millions of socks, which have now have found their escape-spot.
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Tags: been around for too long, life, Linden Labs, LL, Second Life, SL, socks, strange things, thoughts, weird ideas
Categories : SL, SL in general, Second Life, Thoughts and Comments